Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- i -
- Identify() : Entity::ID
- IdentifyAs() : Entity::ID
- Insert() : Table< T >
- InsertBlock() : AudioBlock
- InstallEvent() : Component
- InstallHandler() : Component
- InstallHook() : Component
- Int() : Color
- Integer() : Random
- intensity : RenderLight::LightAttributes
- Inverse() : TransformMatrix
- IsBeingDragged() : GUI
- IsCapable() : Display
- IsClicked() : GUI
- IsDrawing() : Entity
- IsExpired() : Clock
- IsFile() : Filesys::Directory
- IsFocused() : GUI
- IsFocusedClicked() : GUI
- IsFocusedHovered() : GUI
- IsHalted() : StateControl
- IsHovered() : GUI
- IsLocked() : Console
- IsPaused() : Clock
- IsPlaying() : Sound
- IsShallow() : Mesh
- IsStepping() : Entity
- IsVectorWithinBounds() : Math
- IsVectorWithinRange() : Math
- IsVisible() : Console