Image Class Reference
#include <Image.h>
Description
Class for abstracting visual data blocks.
All loaded image files are converted into an Image. An Image is a list of frames, where each frame is 2-Dimensional matrix of 4-component RGBA colors. Every layer of an image has the same dimensions. A typical uses of multiple layers of an image are tilesets and animations. In most cases, the pixel data for the image is stored on the GPU.
Often Image s with multiple frames are displayed as Images
Data Structures | |
class | Frame |
Functions | |
Frame & | CurrentFrame () |
Properties | |
std::vector< Frame > | frames |
Member Function Documentation
Frame& CurrentFrame | ( | ) |
Currently active frame. Changes over time.
Field Documentation
The documentation for this class was generated from the following file:
- /home/jc/git/Dynacoe/DynacoeSrc/includes/Dynacoe/Image.h