Image Class Reference

#include <Image.h>

Description

Class for abstracting visual data blocks.

All loaded image files are converted into an Image. An Image is a list of frames, where each frame is 2-Dimensional matrix of 4-component RGBA colors. Every layer of an image has the same dimensions. A typical uses of multiple layers of an image are tilesets and animations. In most cases, the pixel data for the image is stored on the GPU.

Often Image s with multiple frames are displayed as Images

Data Structures

class  Frame
 

Functions

FrameCurrentFrame ()
 

Properties

std::vector< Frameframes
 

Member Function Documentation

Frame& CurrentFrame ( )

Currently active frame. Changes over time.

Field Documentation

std::vector<Frame> frames

The frames of the Image.


The documentation for this class was generated from the following file:
  • /home/jc/git/Dynacoe/DynacoeSrc/includes/Dynacoe/Image.h