Particle.h
Definition: AssetID.h:37
void EmitParticle(AssetID p, int n=1)
Instantiates a particle in 2D space based on a stored design.
Assets are referred to by an AssetID. The AssetID uniquely refers to an Asset stored within memory...
Definition: AssetID.h:42
void EnableFiltering(bool doIt)
Enable texture filtering for each particle emitted. It is enabled by default.
void EnableTranslucency(bool doIt)
Enable translucency for each each particle drawn. It is enabled by default.
An aspect that can express basic 2D objects, such as images and shapes.
Definition: Shape2D.h:46