33 #ifndef H_DC_LIBRARY_INCLUDED
34 #define H_DC_LIBRARY_INCLUDED
38 #include <Dynacoe/Dynacoe.h>
40 #include <Dynacoe/Entity.h>
41 #include <Dynacoe/Component.h>
43 #include <Dynacoe/Modules/Graphics.h>
44 #include <Dynacoe/Modules/Sound.h>
45 #include <Dynacoe/Modules/Console.h>
46 #include <Dynacoe/Modules/Assets.h>
47 #include <Dynacoe/Modules/Input.h>
48 #include <Dynacoe/Modules/ViewManager.h>
50 #include <Dynacoe/Components/Shape2D.h>
51 #include <Dynacoe/Components/Text2D.h>
52 #include <Dynacoe/Components/RenderMesh.h>
53 #include <Dynacoe/Components/RenderLight.h>
54 #include <Dynacoe/Components/Clock.h>
55 #include <Dynacoe/Components/GUI.h>
56 #include <Dynacoe/Components/Scheduler.h>
57 #include <Dynacoe/Components/StateControl.h>
58 #include <Dynacoe/Components/Mutator.h>
59 #include <Dynacoe/Components/Object2D.h>
60 #include <Dynacoe/Components/Sequencer.h>
62 #include <Dynacoe/Mesh.h>
63 #include <Dynacoe/Particle.h>
64 #include <Dynacoe/Shader.h>
65 #include <Dynacoe/Model.h>
66 #include <Dynacoe/Camera.h>
67 #include <Dynacoe/Color.h>
69 #include <Dynacoe/Util/Random.h>
70 #include <Dynacoe/Util/Vector.h>
71 #include <Dynacoe/Util/Iobuffer.h>