GLVersionQuery.h
1 /*
2 
3 Copyright (c) 2018, Johnathan Corkery. (jcorkery@umich.edu)
4 All rights reserved.
5 
6 This file is part of the Dynacoe project (https://github.com/jcorks/Dynacoe)
7 Dynacoe was released under the MIT License, as detailed below.
8 
9 
10 
11 Permission is hereby granted, free of charge, to any person obtaining a copy
12 of this software and associated documentation files (the "Software"), to deal
13 in the Software without restriction, including without limitation the rights
14 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15 copies of the Software, and to permit persons to whom the Software is furnished
16 to do so, subject to the following conditions:
17 
18 The above copyright notice and this permission notice shall
19 be included in all copies or substantial portions of the Software.
20 
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
25 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
27 DEALINGS IN THE SOFTWARE.
28 
29 
30 
31 */
32 
33 #if ( defined DC_BACKENDS_SHADERGL_X11 || defined DC_BACKENDS_SHADERGL_WIN32 )
34 
35 #ifdef DC_SUBSYSTEM_X11
36  #ifndef GLEW_STATIC
37  #define GLEW_STATIC
38  #endif
39  #include <GL/glew.h>
40  #include <GL/glx.h>
41 #endif
42 
43 
44 #ifdef DC_SUBSYSTEM_WIN32
45  #ifndef GLEW_STATIC
46  #define GLEW_STATIC
47  #endif
48  #ifdef _MBCS
49  #include <GL/glew.h>
50  #include <GL/wglew.h>
51  #else
52  #include <glew.h>
53  #include <wglew.h>
54  #endif
55 
56  #include <GL/gl.h>
57  #include <windows.h>
58 
59 #endif
60 
61 #ifndef GLVERSIONQUERY_H_INCLUDED
62 #define GLVERSIONQUERY_H_INCLUDED
63 
64 
65 
66 
67 namespace Dynacoe {
68 
69 enum {
70  GL_Version3_0 =0b10000,
71  GL_Version3_1 =0b01000,
72  GL_Version2_1 =0b00100,
73  GL_UniformBufferObject =0b00010,
74  GL_FramebufferObject =0b00001
75 };
76 
77 // initializes the versioning
78 bool GLVersionInit();
79 
80 bool GLVersionQuery(int mask);
81 
82 
83 
84 }
85 
86 
87 
88 #endif
89 #endif
Definition: AssetID.h:37