GLRenderTarget_FBO.h
1 /*
2 
3 Copyright (c) 2018, Johnathan Corkery. (jcorkery@umich.edu)
4 All rights reserved.
5 
6 This file is part of the Dynacoe project (https://github.com/jcorks/Dynacoe)
7 Dynacoe was released under the MIT License, as detailed below.
8 
9 
10 
11 Permission is hereby granted, free of charge, to any person obtaining a copy
12 of this software and associated documentation files (the "Software"), to deal
13 in the Software without restriction, including without limitation the rights
14 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
15 copies of the Software, and to permit persons to whom the Software is furnished
16 to do so, subject to the following conditions:
17 
18 The above copyright notice and this permission notice shall
19 be included in all copies or substantial portions of the Software.
20 
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
25 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
27 DEALINGS IN THE SOFTWARE.
28 
29 
30 
31 */
32 
33 #ifndef H_DC_GL_RENDER_TARGET_FBO_INCLUDED
34 #define H_DC_GL_RENDER_TARGET_FBO_INCLUDED
35 
36 #include "GLRenderTarget.h"
37 
38 namespace Dynacoe {
39 class GLRenderTarget_FBO : public GLRenderTarget {
40  public:
41  GLRenderTarget_FBO();
42  ~GLRenderTarget_FBO();
43 
44  // Resizes the render target
45  void Resize(int, int);
46 
47  // Returns the texture handle representing the contents of the drawn resutls
48  GLuint GetTexture();
49 
50  // Assures that rendering results are drawn to this framebuffer
51  // and its contents are written to the texture object
52  void DrawTo();
53 
54  // After this call, all pending results are guaranteed to be
55  // written to the textures
56  void Sync();
57 
58  // Marks the GLRenderTarget as dirty so that Sync() calls will
59  // force an update.
60  void Invalidate();
61 
62  // equivalent to Framebuffer.h's equivalent function
63  void GetRawData(uint8_t *);
64 
65  // enable/disable bilinear filtering on the texture
66  void SetFiltering(bool);
67 
68  private:
69  GLuint texture;
70  GLuint framebuffer;
71  GLuint renderbuffer;
72  int w; int h;
73 };
74 }
75 
76 
77 
78 #endif
Definition: AssetID.h:37